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Gamification
Eduka System

In Gamification, one of the main focuses in the development process is to increase number of daily active users answering questions, while providing a more interesting, fun, and effective learning process.

Mockup Gamification.jpg
Goals 🎯

The number of questions (tryouts) answered by users.

Main Goals 🎯
  • Fun

  • Improve learning process users

  • Create interaction between users

  • Create loyalty towards product

  • Meaningful for users

  • Create emotions and motivations

To fulfill the problem statement above, our team used the references from Bartle's Player Type, named:

*The Achiever, The Explorer, The Socializer, and The Killer.* 

We made a survey to users of eduka system and got 274/385 samples.

type-1.jpg

From the survey result, we use the following references:

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Ideation 🎨

Points

Points are given for small achievements that support big achievements

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Badges

Badges are given if user's achievements have a big impact on his behavior.

1. Daily Plan x Daily Challenge

  • Users can set their study target.

  • The system can give users a daily recommendation.

2. Streak / Consistency

  • If users is consistent working on their daily goal everyday, then the streak will increase. There will be a reward if user can reach a certain number of streaks.

3. Badges / Rewards

4. Level & Unlocking

User's points can support the increase in user level​. The higher the level, user can get something that previously could not be done (unlocking).​ For example:

​- user can get boosters.

- user can use badges as their avatar and others.

5. Status and Achievement Sharing

Achievers want elite status, and the ability to show it off. And we have these ideas:

- user can share their achievement to social media.

- user can use their badges as avatar.

6. Reminder

User can get notification from Eduka.

Sketch 🪄
type-1.jpg
Userflow and Low-Fidelity Design 🧩

1. Daily Plan x Daily Challenge

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2. Leaderboard, Streak, Badges, Level, and Status + Achievement Sharing

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Badges Illustration 🎲

Brainstorming.

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badges.jpg
The Design 🎀

Daily Plan & Recommendation

User set their target study.

Daily Plan.png
Daily Plan-3.png

User can choose their major.

User can set their date.

Daily Plan-7.png
Daily Plan-6.png
Daily Plan-2.png
Target Belajar-1.jpg
Target Belajar-4.jpg

New experiences:

  • User can set their 'Target Belajar' and see their daily progress study.

  • If user hasn't open the daily quiz and haven't registered to eduka quiz, then user will have a recommendation from 'Buwhan'.

  • User will automatically get their daily study recommendation.

  • User will see their progress throughout the design bar.

  • We design it with a different bar, so user can know the difference which is for the whole progress and just their daily progress.

  • We make it clear to user which sub-chapter has completed and not completed yet, by giving them an information with icon.

Target Belajar-2.jpg
Target Belajar-3.jpg

Leaderboard, Streak, Badges, Level, and Status + Achievement Sharing

User can share their profile

Rapor - Ranking.png

Pop-up achievement sub-chapter

Pop-up achievement target study

Pop-up achievement unlock level

Dapet Badge Baru.png
Daily Plan tercapai.png
Naik Level.png
Rapor - Ranking - Informasi.png

New design:

  • New design interface on Leaderboard.

  • User can click their name and see more their achievement.

  • User can share their rank to social media.

Mockup breakdown 1 profile.jpg
Mockup breakdown 2 profile.jpg

You can see the Live Prototype on Figma

Identify the main goal based on which you will evaluate their experience.

Akun-Tab Pencapaian - kalo belum ada streak (_).png

If you think I’d be a good fit for your team, drop me a line and let’s meet. 👋

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