Gamification
Eduka System
In Gamification, one of the main focuses in the development process is to increase number of daily active users answering questions, while providing a more interesting, fun, and effective learning process.

Goals 🎯
The number of questions (tryouts) answered by users.
Main Goals 🎯
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Fun
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Improve learning process users
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Create interaction between users
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Create loyalty towards product
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Meaningful for users
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Create emotions and motivations
To fulfill the problem statement above, our team used the references from Bartle's Player Type, named:
*The Achiever, The Explorer, The Socializer, and The Killer.*
We made a survey to users of eduka system and got 274/385 samples.

From the survey result, we use the following references:


Ideation 🎨
Points
Points are given for small achievements that support big achievements

Badges
Badges are given if user's achievements have a big impact on his behavior.
1. Daily Plan x Daily Challenge
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Users can set their study target.
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The system can give users a daily recommendation.
2. Streak / Consistency
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If users is consistent working on their daily goal everyday, then the streak will increase. There will be a reward if user can reach a certain number of streaks.
3. Badges / Rewards
4. Level & Unlocking
User's points can support the increase in user level. The higher the level, user can get something that previously could not be done (unlocking). For example:
- user can get boosters.
- user can use badges as their avatar and others.
5. Status and Achievement Sharing
Achievers want elite status, and the ability to show it off. And we have these ideas:
- user can share their achievement to social media.
- user can use their badges as avatar.
6. Reminder
User can get notification from Eduka.
Sketch 🪄

Userflow and Low-Fidelity Design 🧩
1. Daily Plan x Daily Challenge


2. Leaderboard, Streak, Badges, Level, and Status + Achievement Sharing


Badges Illustration 🎲
Brainstorming.


The Design 🎀
Daily Plan & Recommendation
User set their target study.


User can choose their major.
User can set their date.





New experiences:
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User can set their 'Target Belajar' and see their daily progress study.
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If user hasn't open the daily quiz and haven't registered to eduka quiz, then user will have a recommendation from 'Buwhan'.
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User will automatically get their daily study recommendation.
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User will see their progress throughout the design bar.
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We design it with a different bar, so user can know the difference which is for the whole progress and just their daily progress.
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We make it clear to user which sub-chapter has completed and not completed yet, by giving them an information with icon.


Leaderboard, Streak, Badges, Level, and Status + Achievement Sharing
User can share their profile

Pop-up achievement sub-chapter
Pop-up achievement target study
Pop-up achievement unlock level




New design:
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New design interface on Leaderboard.
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User can click their name and see more their achievement.
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User can share their rank to social media.


You can see the Live Prototype on Figma
Identify the main goal based on which you will evaluate their experience.
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